Home NovaAstrax 360 The Mandalorian and Grogu’ Visual Effects Interview

    The Mandalorian and Grogu’ Visual Effects Interview

    6
    0


    “‘Best tool for the job’ — that’s always been the credo for this show,” “Star Wars: The Mandalorian and Grogu” VFX supervisor John Knoll told IndieWire. “With the one twist being that [director] Jon [Favreau] really likes having a bit of a handcrafted look.” He’s worked on “Star Wars” movies as a visual effects supervisor dating back to “The Phantom Menace.”

    The Favreau-directed sci-fi spectacle (which has so far grossed $176 million globally) blends virtual production techniques with every trick in the Old-School Hollywood special-effects book. Knoll explained, “Jon’s philosophy is that it’s OK when you see a puppet, that you can tell it’s a puppet. When you have a character in a rubber mask, that’s OK. And if you’re looking at a miniature or a stop motion sequence, it’s OK that you can tell, because in Jon’s mind, that’s part of the charm.”

    Tom Quinn at Baz Luhrmann’s "EPiC: Elvis Presley in Concert" Los Angeles Premiere held at the TCL Chinese Theatre on February 18, 2026 in Los Angeles, California.

    Knoll won an Emmy for his VFX work on Favreau’s “The Mandalorian” TV series, shot largely within a 110-foot-wide ellipsoid-shaped “LED Volume” in Manhattan Beach that generates digital environments by projecting high-resolution imagery onto wrap-around screens.

    When Disney decided to expand the show as a standalone feature about intergalactic bounty hunter Din “Mando” Djarin (Pedro Pascal) and sidekick Grogu, aka Baby Yoda, Knoll went to work on their Razor Crest spaceship. He recalled, “From the beginning of the series, I’d wanted to have an LED volume for shooting miniatures in, so for this movie we built an 8-foot-by-8-foot LED cube, with one face open so we could get accurate reflections and realistic lighting on our characters and sets, in-camera. I had this gorgeous 48-inch model of the bare metal ship, so if we’re flying amongst clouds, we made sure that you’re seeing clouds reflected on the side of the ship. For the same reason, we would shoot Mando in the LED environment, instead of [in front of] blue screen, to get all those reflections on his highly polished armor.”

    (L-R) Anzellans and Grogu in Lucasfilm's THE MANDALORIAN AND GROGU. Photo courtesy of Lucasfilm. © 2026 Lucasfilm Ltd™. All Rights Reserved.
    ‘The Mandalorian and Grogu‘LUCASFILM LTD

    In collaboration with production animation supervisor Hal Hickel, who oversaw digital characters including Rotta the Hutt, and Legacy Effects puppeteers, in charge of Grogu, Knoll conjured a virtual travelogue of exotic planets that included the snow-capped mountains backdropping Mando and Grogu at the start of the film.

    “We knew one thing: It’s mountainous with pine trees, so we did a bunch of scouting. Andrew Jones, our production designer, identified an area north of Vancouver called Mount Waddington as a real-world location we could base our environment on. My co-supervisor, Justin van der Lek, went up there and did a four-day helicopter scout-and-shoot, photographing thousands and thousands of stills. A lot of the imagery you see in that opening is Mount Waddington.”

    Other environments were built as massive physical sets, including the “Blade Runner”-like cityscape Shakari. “We found this big industrial warehouse in downtown LA and built the main drag there,” Knoll said. “We can see way off miles into the distance, and rather than put a blue screen at the end of that street for the [digital] extension, we built LED screens at both ends of that street, put in motion tracking cameras, and generated the extension of the street that way. It was a nice use [of LED volume] where it’s not a 110-foot diameter round set.”

    In Shakari, Mando and Grogu meet the gregarious Hugo, a four-armed food truck vendor voiced by Martin Scorsese. Hugo was ultimately computer-generated, but during production, Knoll wanted a real actor to temporarily perform the role.

    “When you’re doing synthetic characters, Hal and I strongly believe you should cast an actor to play that role on set if at all possible. It helps camera operators frame up, it helps the other actors to have somebody they can play against, and it helps the editors cut the scene. So we had Misty Rojas, who’s a little person, performing the Hugo role. We didn’t know that Marty was gonna do the voice until the whole scene had been shot and Jon did the deal. God bless him — Marty did a hilariously great performance with all that hemming and hawing. We had a camera on Marty while he was doing the voice, so our guys were able to incorporate some of his gestures and facial expressions.”

    In one of the film’s more thrilling chase scenes, Mando races across dunes (modeled on Nova Scotia’s Magdalen Islands) in a low-flying “speeder” with droid thugs in hot pursuit. Old-school practical effects made the sequence rumble and jump, Knoll said. “The full-size speeder prop was sitting on what we call an inner tube rig, this very low-tech, springy mount where some of our grips could shake it around to give it a bouncy motion.”

    (L-R) The Mandalorian (Pedro Pascal) and Grogu in Lucasfilm's THE MANDALORIAN AND GROGU. Photo by Francois Duhamel. © 2026 Lucasfilm Ltd™. All Rights Reserved.
    ‘The Mandalorian and Grogu’Lucasfilm Ltd / Francois Duhamel

    To dramatize the film’s climactic battle pitting Mando against two very tall droids, Knoll enlisted Oscar-winning “Jurassic Park” legend Phil Tippett and his stop-motion team to apply their mastery of a technique immortalized back in 1933. “It’s straight out of ‘King Kong,’” Knoll noted. “The droid puppets were 12 or 14 inches tall and had three arms, lots of moving armor plates, a lot of articulation points. The Tippett folks said that that was the single most complicated thing they’ve ever done.”

    The “Star Wars” canon provided plenty of inspiration, but sometimes, the iconography required upgrades, which Knoll learned a few years ago when he tried to revive the original Stormtroopers look for “Rogue One: A Star Wars Story.”

    “We went out to George’s archive building where he’s got a lot of the original ‘Star Wars’ costumes,” Knoll said. “When you see the Stormtrooper helmets in person, it’s a little shocking because they look like high school craft projects. It was clear that those helmets weren’t gonna hold up, so we made entirely new ones, way more polished.”

    Back in the day, nobody complained about fake-looking helmets, but now, Knoll observed, “With digital cameras and better projection systems, you can see things more clearly than you could see them before.”

    Relatively modest in scope, this “Star Wars” installment fits comfortably within the tradition of pulp entertainments like “Flash Gordon” and “Tarzan,” which George Lucas famously admired in his youth.

    “I’m pleased that this movie is mostly being received in the spirit intended,” Knoll said. “Jon wanted to do a kind of old-fashioned adventure. ‘Oh man, do I have to do a load of homework to enjoy this movie?’ No, it’s just sort of a fun adventure you can see without having done 40 hours of homework.”

    “Star Wars: The Mandalorian and Grogu” is now in theaters.

    LEAVE A REPLY

    Please enter your comment!
    Please enter your name here